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Donnersteppen
Levels 20-30
Bridge Keep 2
Eingeführt mit Zerschmetterte Lande
Zonenart Offen
Angrenzend an
Dungeons Ruinen von Varsoon
Instanzen
  • Sundered Splitpaw: Upper Tunnels
  • Cove of Decay ...more
Questreihen Donnersteppen Questreihe
Sammeln Tier 3
Quests NPCs Monster Named
Gegenstände Instanzen POIs Discos

Was bedeuten diese Informationen? ·

Die Donnersteppe sind die Überreste der historischen Ebenen von Karana. Dieser Teil von Norrath wurde durch eine Naturkatastrophe  zerstört und hinterließ zerklüftete Ebenen. Das Land trieft und eitert mit den Erinnerungen an das was verloren ist: The land weeps and festers with the memories of what has been lost: fallow farmlands, bone-covered riverbeds, dead who cannot rest. Amid this trauma dwell the indigenous races of gnolls, centaurs and hill giants. The forces of Qeynos maintain a presence here, but struggle to re-tame the wild land.

Geographie[]

Die Donnersteppe besteht aus weiten Tälern unterteilt von unpassierbaren Bergen. Die Pässe, Brücken und ausgetrockneten Flussbecken kreieren natürliche Engpässe, die für Reisende gefährlich sein können.

Reise[]

Ein Netzwerk von Greif-Türmen erleichtert die Reise innerhalb der Zone. Um die Türme nutzen zu können muss zuerst die Quest "Greifenei für die Turmstationen der Steppe" erledigt werden. Diese Quest kann von vorsichtigen Abenteurern jeder Stufe erledigt werden. Danach können folgende Greif-Türme genutzt werden:

  • Greifenturmstation Antonica
  • Greifenturmstation Donnernebeldorf
  • Greifenturmstation Südost in der Nähe der Ruinen von Karana
  • Greifenturmstation Kaltwind

Die Tore der Brückenwarte schließen nachts und verhindern eine einfache Reise von Nord nach Süd. Sie können nur von Abenteurern geöffnet werden, die den Quest Bridge Keep Threats 3-mal beendet haben. Dieser Quest kann nur von Jenen angenommen werden, die der Sprache Halasian mächtig sind. Die Sprache kann bei einem Linguisten (Qeynos, Freihafen, etc.) erworben werden.

Karte[]

Map steppes

Stadt[]

The underground village of Haven is accessed from within this zone. This town is only accessible to those who have betrayed their cities and been forced into exile. The entrance to Haven is a "sewer hatch" behind the Northern Bandit Camp.

Those who have gained the trust of the Splitpaw gnolls will have access to Sundered Splitpaw: Splitpaw Den, an indoor town zone in the southwest corner of the Thundering Steppes. The den contains menders, merchants and other town services. See the Splitpaw Timeline for details on earning access.

Verließe[]

Dungeon Name Level Range Target Audience Zone Type Typical Duration
Ruins of Varsoon 25-35 Group Shared Dungeon 1 hour
Cove of Decay (various) 25-30 Group Instance 20 min

Sundered Splitpaw is an adventure pack that was originally sold as a separate add-on, but has been included for free with Rise of Kunark and The Shadow Odyssey expansions. The following dungeon instances are accessed directly from the Thundering Steppes, while additional instances are accessed from Splitpaw Den.

Dungeon Name Level Range Target Audience Zone Type Typical Duration
Sundered Splitpaw: Upper Tunnels 20-50 (scales) Solo or Group Instance 45 min
Sundered Splitpaw: Delving Into the Darkness 20-50 (scales) Solo Instance 30 min
Sundered Splitpaw: Captive Audience 20-50 (scales) Solo Instance 20 min

Angrenzende Zonen[]

Zone Name Level Range Direction Access
Antonica 10-20 North pass at Antonican Road; or cave at The Sabertooth Den
The Barren Sky 60-68 Above (in the Overrealm) via Ulteran Spire at Thundermist Valley

Travel Hub[]

The Thundering Steppes is a major travel hub for the Shattered Lands. The Dead River Docks sees regular ship traffic, and provides easy sea travel throughout the central region of Norrath. The following lands are accessed by ship from the Dead River Docks:

Zone Name Level Range Direction Access
Butcherblock Mountains 20-35 East (across the Ocean of Tears) via Ship at Dead River Docks
Nektulos Forest 20-30 East (across the Tranquil Sea) via Mariner Bell at Dead River Docks
Zek, the Orcish Wastes 30-40 North (across the Sea of Mist) via Mariner Bell at Dead River Docks
The Feerrott 35-45 South (across the Blackwater Sea) via Mariner Bell at Dead River Docks
Everfrost 40-50 North (across the Fanged Sea) via Mariner Bell at Dead River Docks
Island of Mara 55-65 South (across the Buried Sea) via Mariner Bell at Dead River Docks

Wiedereinstiegspunkte[]

Revive Location Description
Dead River Docks On the beach
Village of Thundermist North side
Coldwind Cove Beside the griffon station

Quests[]

Unlike most mid-level zones, the Thundering Steppes was never revamped and does not contain any long quest series. Adventurers will find a smattering of quests at the main hubs of the zone: Dead River Docks, Bridge Keep, Village of Thundermist and the valley nearby. See the Thundering Steppes Timeline for a list.

The Splitpaw Saga series of quests take place entirely within the dungeons located in this zone. Through these quests, you will befriend the Splitpaw gnolls and take on the competing tribes that threaten them.

Quest Hub Level Range Notes
Antonican Road 20-22 Starting hub from Qeynos
Dead River Docks 20-30 Travel hub
Village of Thundermist 20-26 Also see Bridge Keep nearby

Similar Zones[]

Zone Name Level Range Region Notes
Nektulos Forest 20-30 Shattered Lands More solo quest lines
Butcherblock Mountains 20-35 Faydwer Many solo quests; a recommended zone

Notes[]

The centaurs and the gnolls in the Thundering Steppes are on diametrically opposed factions. If you wish to repair your faction with one of these groups, you can do so by slaughtering many of the other faction.

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