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Immerfrost
Levels 40-50
260px
Eingeführt mit Zerschmetterte Lande
Zonenart Offen
Angrenzend an Donnersteppen
Dungeons Permafrost
Instanzen
Questreihen Immerfrost Questreihe
Sammeln Tier 5
Quests NPCs Monster Named
Gegenstände Instanzen POIs Discos

Was bedeuten diese Informationen? ·

To say that Everfrost is a desolate arctic wasteland would be quite the understatement. Everfrost was once an arctic range of majestic snow-capped mountains, winding valleys, and ice-blue rivers. Today, it is a frozen purgatory that is both awesome and terrifying in its unearthly majesty.

Titanic glaciers rule this domain, having destroyed all but one of the great Everfrost Peaks in their hungry trek across the broken continent. Blizzards constantly ravage the land, pelting the region with needles of ice as sharp and unpitying as a knight's blade. Funnels of frost and bitter winds often descend from the eternally gray skies, scarring the land in the wake of their destructive rampage.

Lore Bearbeiten

The region of Everfrost was torn asunder during the great cataclysm, leaving behind several dangerously scarred isles. An equally perilous lagoon should not be approached without caution, as there have been reports of megalodons patrolling the waters in search of blood.

Halas, home of the northmen, is no more. The city was rent by the celestial fireballs that rained down upon Norrath during the cataclysm. Those who survived the initial disaster either fled the region or were consumed by the unleashed hunger of the land. As time went on, Everfrost turned from an inviting homeland to a treacherous glacial wasteland, devoid of floral plant life or any semblance of mercy.

--Professor Cogglesworth's Tour of Norrath: Part 2

Geography Bearbeiten

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Everfrost is divided into five valleys separated by tunnels or gulleys. Travel between each valley is dangerous, and is made considerably easier by invisibility or stealth. Within each valley, there is considerable space where one can find relative safety.

Travel Bearbeiten

All travel within the zone is done by foot or by mount. There are two routes into the interior sections of the zone:

  1. via Icewail Caverns: The shorter route is more dangerous, and requires invisibility or stealth or the killing of many level 47 monsters (some heroic). Swim east from Stormedge Isle into Icewail Caverns, then look for the cleft that is Icewail Pass.
  2. via Jagged Plains: The longer route is much less dangerous, but still requires passing a gauntlet of aggressive animals. Follow Bitterwind Trench up to Jagged Plains, then head east until you find the newly uncovered tunnel leading to Hollowfrost Grove.

Map Bearbeiten

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Dungeons Bearbeiten

Dungeon Name Level Range Target Audience Zone Type Typical Duration
Permafrost 45-52 Group Shared Dungeon 1 hour
Forbidden Sepulcher 40-45 Solo Instance 20 min
Icespire Summit 40-45 Group Instance 20 min
Miragul's Menagerie 43-48 Group Instance 15 min
The Icy Dig 50-55 Group Instance 90 min
Miragul's Phylactery: Scion of Ice 50-80 (scales) Group Instance 90 min
Miragul's Phylactery: The Anathema 50-80 (scales) Group Instance 90 min
Miragul's Phylactery: The Crucible 50-80 (scales) Group Instance 90 min

Adjacent Zones Bearbeiten

Zone Name Level Range Direction Access
The Thundering Steppes 20-30 South (across the Fanged Sea) via Mariner Bell at Stormedge Isle

Revive Locations Bearbeiten

Revive Location Description
Everstorm Bay Only revive point in this zone

Quests Bearbeiten

Everfrost has numerous solo quest lines, and also has many heroic quests. See the Everfrost Timeline.

Similar Zones Bearbeiten

Zone Name Level Range Region Notes
Steamfont Mountains 35-50 Faydwer Many solo quests; a recommended zone
Lavastorm 40-55 Shattered Lands Goes well in tandem with Everfrost
The Sinking Sands 45-55 Desert of Flames A good follow-up zone from Everfrost

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